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1. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
Reposting from the previous (now deleted) sticky. Initially the MWD's (at least 10MN) seems messed up beyond comparison. T1 being better than T2 and Storyline probably best of all. Also seems like the webifiers performances have been thrown abou...
- by Rex Sacrorum - at 2008.07.28 14:33:00
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2. Speed Re-balancing Feedback thread - in Test Server Feedback [original thread]
Umm, both you and CCP Nozh have started threads like this, but I'll post my first thoughts in this thread. Initially the MWD's (at least 10MN) seems messed up beyond comparison. T1 being better than T2 and Storyline probably best of all.
- by Rex Sacrorum - at 2008.07.28 13:54:00
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3. New star in the skys of EVE? - in Player Gatherings and Events [original thread]
There is already an ongoing discussion in here . Lots of strange ideas, some of the more interesting includes having something to do with Leap of faith or some kind of addition to or expansion of the EVE universe.
- by Rex Sacrorum - at 2007.12.10 10:47:00
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4. The Star in the North??? - in EVE General Discussion [original thread]
I've done some exploring using the 3D-map from some different systems and it seems to me like it's located somewhere above Providence, far from any systems. It seems to be located on a line from Amarr to Murzi but if you go to Murzi the direction...
- by Rex Sacrorum - at 2007.12.06 22:51:00
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5. You measure yourself by the valor of your enemy - in Corporation, Alliance and Organization Discussions [original thread]
It's always nice when you get a fair fight but what he did seems rather pointless. Of course if there was a chance of him winning or at least taking out a few of you, or if he had some backup coming it's a whole different thing. But your story doe...
- by Rex Sacrorum - at 2007.08.23 20:24:00
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6. Massive sale of BPOs (plus a few other bits and bobs) - in Sell Orders [original thread]
24m - 400k
- by Rex Sacrorum - at 2007.08.21 13:06:00
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7. Massive sale of BPOs (plus a few other bits and bobs) - in Sell Orders [original thread]
24m - 300k ISK
- by Rex Sacrorum - at 2007.08.21 13:01:00
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8. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Rex Sacrorum on 20/08/2007 20:10:46 I made a new pic which I belive should be more to you liking Goumindong. Eagle vs. Muninn in EFT . I would say that they are about equal at 100km, some advantages each but nothing spectacular. E...
- by Rex Sacrorum - at 2007.08.20 20:09:00
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9. Massive sale of BPOs (plus a few other bits and bobs) - in Sell Orders [original thread]
25m - 300k ISK
- by Rex Sacrorum - at 2007.08.20 16:09:00
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10. What's The Point In The Destroyer? What Can't A Cruiser Do Better? - in Ships and Modules [original thread]
Originally by: DeathsEmbrace Definately need a tech 2 assualt version, either with higher resists, or a couple more lows/mids so that it can tank. Say HIGH = 7/1; MID = 3; LOW = 4; Speed 350ms2; SHIELD em=20, ex=60, kin=40, thermal=30; ARM...
- by Rex Sacrorum - at 2007.08.19 22:20:00
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11. What's The Point In The Destroyer? What Can't A Cruiser Do Better? - in Ships and Modules [original thread]
Originally by: Mudkest Edited by: Mudkest on 19/08/2007 07:45:20 Originally by: Hannobaal Nothing in the game can snipe as far with small guns as a Cormorant can (80-90 km), *cough* harpy *cough* Though I dont know if it m...
- by Rex Sacrorum - at 2007.08.19 15:40:00
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12. Tackling Merlin - in Ships and Modules [original thread]
Originally by: L0st S0ul Originally by: Rex Sacrorum Maybe something like this? Overdrive Injector System I Overdrive Injector System I 1MN MicroWarpdrive I Warp Disruptor I Stasis Webifier I Cap Recharger I Small Nosferatu I Sma...
- by Rex Sacrorum - at 2007.08.17 18:07:00
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13. Tackling Merlin - in Ships and Modules [original thread]
Maybe something like this? Overdrive Injector System I Overdrive Injector System I 1MN MicroWarpdrive I Warp Disruptor I Stasis Webifier I Cap Recharger I Small Nosferatu I Small Nosferatu I Rocket Launcher I Rocket Launcher I Can run everythin...
- by Rex Sacrorum - at 2007.08.17 11:06:00
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14. Blasters on a Vulture? - in Ships and Modules [original thread]
Originally by: Gabriel Roberts I'd say no, your better off taking some extra time and training gallent cruiser to 5. The Vulture is good for long range combat while boosting your gang, at the very least you probably want to try and fit and...
- by Rex Sacrorum - at 2007.08.15 11:26:00
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15. Rokh Setup Advice. - in Ships and Modules [original thread]
Originally by: AnKahn Edited by: AnKahn on 13/08/2007 16:49:12 Looking at what it takes to get to tech II 250 mm rails for example it's like no wonder people have 6 mil in gunnery as a minimum to be effective! You have to get smalls to...
- by Rex Sacrorum - at 2007.08.14 12:13:00
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16. 249.99km locking range - in Ships and Modules [original thread]
Originally by: Dungheap consider why the range cap was put in place; those are still valid reasons, even more so with longer range weapons and ecm systems. one that comes to mind~ a sniper dropping sensor booster modules for tracking comp...
- by Rex Sacrorum - at 2007.08.12 21:32:00
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17. Rokh Setup Advice. - in Ships and Modules [original thread]
Originally by: KD.Fluffy Quote: Expensive stuff... this put your resistence into the high 80's and mid 90's More stuff... no way your resistances are all in the 80s and 90s with only three hardeneres. I suspect you would have...
- by Rex Sacrorum - at 2007.08.12 21:02:00
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18. Rokh Setup Advice. - in Ships and Modules [original thread]
Originally by: Remklep Edited by: Remklep on 12/08/2007 14:18:25 I see a lot of similar sniper setups to mine: Hi 8x425t2 Mids: 100Mn MWDt2, 3 SBt2, 2 Track comps T2 Lows: Dam Contr t2, Energized Adapt. Nano t2, RCUt2, 2 Mag Field Stab...
- by Rex Sacrorum - at 2007.08.12 15:21:00
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19. 249.99km locking range - in Ships and Modules [original thread]
Originally by: twit brent I can boost a rokh to over 400km optimal with a logistics. Just thought i would throw that in here. Interesting point, perhaps logistics would become slightly more usefull without the range cap. Since it woul...
- by Rex Sacrorum - at 2007.08.12 11:48:00
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20. 249.99km locking range - in Ships and Modules [original thread]
I beleive that I should state that my experience of large fleet PVP is very limited, and therefore there might be interesting points that I do not see, but in that case please point them out to me. Originally by: Shadowsword However, di...
- by Rex Sacrorum - at 2007.08.11 23:19:00
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